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Serious Games in Personalized Learning: New Models for Design and Performance

Serious Games in Personalized Learning: New Models for Design and Performance

Écrit par
Scott M. Martin
Associate Professor of Computer Game Design and founded and directed the Virginia Serious Game Institute (VSGI) at George Mason University.
James R. Casey
Interim Director of the Virginia Serious Game Institute (VSGI) and Assistant Professor of Computer Game Design at George Mason University.
Stephanie Kane
Research Coordinator for the Virginia Serious Game Institute (VSGI) at George Mason University.
Publication date
2021
Book Review

Serious games have been with us for some time. Basic pencil and paper simulations, role play, Lego based games, team activities like building a tower from spaghetti have all been part of the educator and trainer repertoire for years. But now AI enabled games and simulation are appearing, with life-like characters interacting with students and instructors to create immersive experiences, aided by augmented and virtual reality. This book, due to be released in July 2021, synthesizes contemporary research, frameworks, and models centered on the design and delivery of serious games, especially those that truly personalize the learning experience. Written by practitioners based at the Virginia Serious Games Institute, it is both grounded in research and practical. Instructional designers and technology advisors to faculty will find real value in this book.

 

Target Audience
Program, Course and Instructional Designers
Link to book
https://www.routledge.com/Serious-Games-in-Personalized-Learning-New-Models-for-…
APA Citation

Martin, S.M., Casey, J.R and Kane, S. (2021). Serious Games in Personalized Learning – New Models for Design and Performance. New York: Routledge.

Sujets
Artifical Intelligence
Gamification
Simulations

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