Serious games have been with us for some time. Basic pencil and paper simulations, role play, Lego based games, team activities like building a tower from spaghetti have all been part of the educator and trainer repertoire for years. But now AI enabled games and simulation are appearing, with life-like characters interacting with students and instructors to create immersive experiences, aided by augmented and virtual reality. This book, due to be released in July 2021, synthesizes contemporary research, frameworks, and models centered on the design and delivery of serious games, especially those that truly personalize the learning experience. Written by practitioners based at the Virginia Serious Games Institute, it is both grounded in research and practical. Instructional designers and technology advisors to faculty will find real value in this book.
Martin, S.M., Casey, J.R and Kane, S. (2021). Serious Games in Personalized Learning – New Models for Design and Performance. New York: Routledge.
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