About four years ago, Jacqueline Gasser-Beck, Head of the Teaching Innovation Lab at University of St. Gallen in St. Gallen, Switzerland, was discussing trends in education and technology with university faculty. The topic of gamification sparked interest, especially from Professor Martin Eling in the Institute of Insurance Economics. In his experience, students often find insurance topics to be dry and boring; he thought introducing elements of gaming into the learning could be beneficial.
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