How can we use iPads in music education? What else can we do with Zoom? What are some creative uses of augmented and virtual reality? How can tech-based play be used to create stories and learning? What are the affordances we need to ensure to enable inclusive and equitable learning. These topics and others are explored here. While focused on school-based learning, it takes a nano-second to connect this text to opportunities for engaged design for college or university courses. Some fun ideas here, well worth reading.
Brooks, E., Dau, S. and Selander, S. (Eds.). (2021) Digital learning and collaborative practices: Lessons from inclusive and empowering participation with emerging technologies. London: Routledge.
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