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Top Cited Paper (past 5 years)
Chen, P., Kuo, R., Chang, M. & Heh, J-S. (2017). The effectiveness of using in-game cards as reward. Research and Practice in Technology Enhanced Learning, 12(15). Available at: https://telrp.springeropen.com/articles/10.1186/s41039-017-0054-8
2nd Top Cited Paper (past 5 years)
Chang, M., D'Aniello, G., Gaeta, M., Orciuoli, F., Sampson, D. & Simonelli, C. (2020). Building Ontology-Driven Tutoring Models for Intelligent Tutoring Systems Using Data Mining. IEEE Access, 8, 48151-48162. Available at: https://ieeexplore.ieee.org/abstract/document/9031710
3rd Top Cited Paper (past 5 years)
Tlili, A., Denden, M., Essalmi, F., Jemni, M., Chang, M., Kinshuk & Chen, N-S. (2019). Automatic modeling learner’s personality using learning analytics approach in an intelligent Moodle learning platform. Interactive Learning Environments. Available at: https://www.tandfonline.com/doi/abs/10.1080/10494820.2019.1636084