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Top Cited Paper (past 5 years)
Jenson, J. & de Castell, S. (2018). “The Entrepreneurial Gamer”: Regendering the Order of Play. Games and Culture, 13(7), 728-746. Available at: https://journals.sagepub.com/doi/full/10.1177/1555412018755913
2nd Top Cited Paper (past 5 years)
Jensen, J. & Droumeva, M. (2017). Revisiting the media generation: Youth media use and computational literacy instruction. E-Learning and Digital Media, 14(4), 212-225. Available at: https://journals.sagepub.com/doi/full/10.1177/2042753017731357
3rd Top Cited Paper (past 5 years)
Hébert, C., Jenson, J. & Terzopoulos, T. (2021). “Access to technology is the major challenge”: Teacher perspectives on barriers to DGBL in K-12 classrooms. E-Learning and Digital Media. Available at: https://journals.sagepub.com/doi/10.1177/2042753021995315